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Old May 21, 2005, 08:19 AM // 08:19   #1
Wilds Pathfinder
 
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Default Skills - Ether Renewal

You can view this database entry at: http://www.guildwarsguru.com/skill/7-ether-renewal.
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Old May 21, 2005, 08:19 AM // 08:19   #2
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Snake Boss in Elona's Reach casts it.
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Old May 22, 2005, 02:31 PM // 14:31   #3
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It can also be found on a boss in Dunes of Despair.
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Old Jun 13, 2005, 05:33 PM // 17:33   #4
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Boss Name: Vassa Ssiss - Zone Name: Elona Reach - Monster Type: Forgotten
Boss Name: Issah Sshay - Zone Name: Thirsty River - Monster Type: Forgotten

PM me for a Map or more info.
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Old Jun 21, 2005, 11:49 PM // 23:49   #5
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I have this spell . Is there a way i can get a photo of it for your site? You get it from Issah Sshay -2nd round of mission from Thirsty River.
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Old Jun 22, 2005, 03:52 AM // 03:52   #6
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the snake boss in Elona didnt have it... it had Mesmer Elite Skill (Mantra of Recovery) instead.. i was disappointed
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Old Jun 23, 2005, 09:47 PM // 21:47   #7
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This skill is crazy good. ever since I have gotten this skill I have almost never run out of energy. <3 this skill elite for life.
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Old Jun 28, 2005, 10:30 PM // 22:30   #8
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does anyone else find this skill useless?
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Old Jun 28, 2005, 11:19 PM // 23:19   #9
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Quote:
Originally Posted by The Great Al
does anyone else find this skill useless?
I normally find it pretty useless, but as it happens, I'm currently using it (as I'm currently running a completely different skillbar than I normally use, and I happen to be quite enchantment heavy at the moment).

It's going to depend entirely on your build. If you already run around with multiple enchantments, it's not too hard to work it in and get some serious benefit from it. If you don't, then it's more trouble than it's worth. You require a number of other skills to get any benefit out of it (multiple enchantments and a cheap, spamable spell), and it's not worth redoing half your skill bar just to get some benefit from it. But if your skillbar already contains most of what you need to make it work, you might as well use it, unless you have another elite you really want.
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Old Jun 29, 2005, 05:56 AM // 05:56   #10
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This is a great spell for an e/mo to weild.
Even if you DON'T use Zealot's Fire, as long as you run an enchantment heavy build, it allows you heal almost non-stop.

If you DO use Zealot's Fire, grab Aura of Restoration, and together, with Ether Renewal, you'll gain 12-15 energy every time you cast a spell. Use primarily 5 cost spammable skills, and you're gaining more than the cost of the skill back in energy.
Some use it with Divine Boon, but if it doesn't say Target Ally, and it's not necessary, then I don't bring it. I'm not going to expect people to stupidly stand next to me while I'm enchanted with Balthazar's Aura and spam something like Divine Boon.
Instead, I prefer to be able to both spam on myself, or on allies. The primary flaw with a divine boon+zealot's fire build is that you can't move while casting spells.
By choosing skills that can be cast on allies, you fix that problem. If they won't hold still for you, you can spam them on an ally nearby them if necessary.

If someone interrupts or removes it, you MAY be in for some trouble, but really it just negates your ability to be a one person army. You aren't useless just because it's off you, you can do what any caster does: Cast conservatively and maintain at least 15 energy in reserve (not a problem with a +15 energy, -1 regen focus and/or wand in reserve) so that when it's ready, you can do it again and restore you're full energy. With a huge pool of energy, you can afford to be without ether renewal for a while.
Unless you're only trick is to spam Divine Boon. In which case you ARE screwed because that does nobody any good. Ooo, you healed yourself 40 (boon+aura of restoration) for 7 energy...

Another nice thing about ether renewal is the enchantments don't have to be yours. If someone's maintaining Life Bond on you, then there's another 4-5 energy per spell cast. Someone cast Aegis? There's yet another 4-5 for the duration of the spell.

Very few skills in the game are totally useless, although there're many that're so conditional that people forego them for other skills that can perform reliably.

Ether Renewal's conditions are controlled by yourself, and unless a Well of the Profane hits you, or a Rend Enchantments that removes 4+ enchantments at once, depending on how many enchants you have to spam on yourself, it's pretty reliable in that as well.

It's a nice elite, but as such, it costs your elite slot.
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Old Jun 29, 2005, 07:01 AM // 07:01   #11
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I've yet to figure out a good reason to use Iron Mist. But that's just me. I'm sure someone has.

For this one, it's good for a monk secondary elementalist that uses enchantments regularly. It's not too bad for a full-on elementalist that uses at least two enchantments regularly. But if you don't really use enchantments at all, then it's kind of a waste of skill slot.
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Old Jun 29, 2005, 08:46 AM // 08:46   #12
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Iron mist is a really nice skill actually. Snares are definitely underrated and 90% slowdown is a snails pace. It's kind of a multi-use pacifism, especially if you have an air ele.

I'd personally rather have ele attunement than ether renewal most of the time, although that may just be a mistake of hasty judgement on my part.
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Old Jun 29, 2005, 05:19 PM // 17:19   #13
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Ether Renewal is absolutely amazing for an E/Mo healing build.

http://www.guildwarsguru.com/forum/s...251#post214251 is mine.
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Old Jun 29, 2005, 06:01 PM // 18:01   #14
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Quote:
Originally Posted by The Great Al
does anyone else find this skill useless?
Its not usless but it runs out pretty fast with is a pity since its recharge rate is also too long.

With attument and Aura its the pretty much the only shoot a Elementar have of effective self healing for a small period of time, also its good for Storage Elementars as other varients likely have not much of a reason to have it.
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Old Jun 29, 2005, 08:43 PM // 20:43   #15
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Yep when I play my earth build I like to:

Run around with Earth Attunement and Armor of Earth
When I get low on energy I cast this spell.
Then I spam stone daggers or whatever it is called to essentially gain +7 energy each time I cast it. By the time the spell runs out I am at max energy again.
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Old Jul 13, 2005, 03:26 PM // 15:26   #16
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I usually user this with:

Flame Burst
Lava Gout
Meteor Shower
Fire Storm
Aura of Restoration
Fire Attunement
Vigorous Spirit

I cast Fire Attunement/Aura of Restoration/Vigorous Spirit, then cast Meteor Shower, Ether renewal, and spam Flame Burst and Lava Gout. I can replace Firestorm with Fireball, since it recharges pretty quick too. I can't take on like 10 monsters though, but I can farm like 6 at a time.
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Old Jul 13, 2005, 04:30 PM // 16:30   #17
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I don't like it. it's a waste of slot. 2 glyphs gives u 25 free energy in around 15 sec. you don't have to waste your time spamming weak spells on an enemy

Last edited by Disoblige; Jul 13, 2005 at 07:12 PM // 19:12..
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Old Jul 13, 2005, 08:52 PM // 20:52   #18
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My problem with this skill was that I can't seem to drain my energy quick enough without causing exhaustion -grins- Just not enough very high cost, relatively fast cast and fast recharge but no exhaustion skills for Eles, which is what really helps for this. Since I have 14 energy storage, I'm gaining +5 energy per enchantment. With Aura of Restoration and Fire Attunement, I gain +15 energy every time I cast a spell. If I spam Flare, I gain 11.5 mana and 76 health every second. If I cast Flame Burst, I *gain* 4.5 mana and 114 health.

I also wield a scroll with 20% fastcast and 20% fast recharge for Energy Storage skills whenever I cast Ether renewal. If the fast recharge fires, then it recharges in 15 seconds instead of 30, giving me litterally unlimited mana. I just can't find enough spells to cast to make unlimited mana worthwhile.
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Old Jul 14, 2005, 04:41 PM // 16:41   #19
Rin
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Quote:
Originally Posted by Disoblige
I don't like it. it's a waste of slot. 2 glyphs gives u 25 free energy in around 15 sec. you don't have to waste your time spamming weak spells on an enemy


having 2 glyphs is a waste of 2 slots.
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Old Jul 14, 2005, 04:42 PM // 16:42   #20
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Quote:
Originally Posted by nyren
My problem with this skill was that I can't seem to drain my energy quick enough without causing exhaustion -grins- Just not enough very high cost, relatively fast cast and fast recharge but no exhaustion skills for Eles, which is what really helps for this. Since I have 14 energy storage, I'm gaining +5 energy per enchantment. With Aura of Restoration and Fire Attunement, I gain +15 energy every time I cast a spell. If I spam Flare, I gain 11.5 mana and 76 health every second. If I cast Flame Burst, I *gain* 4.5 mana and 114 health.

I also wield a scroll with 20% fastcast and 20% fast recharge for Energy Storage skills whenever I cast Ether renewal. If the fast recharge fires, then it recharges in 15 seconds instead of 30, giving me litterally unlimited mana. I just can't find enough spells to cast to make unlimited mana worthwhile.
Do you mind me asking where you got your scroll?
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